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Ihor Tovstochub. Methods of generating graphic objects in video games based on parallel computing : Доктор філософії : spec.. 123 - Комп’ютерна інженерія : presented. 2025-07-28; popup.evolution: .; State University of information and communication technologies. – Київ, 0825U002222.
Mykhailo Y. Kuzmich. Methodology for building and using Machine Learning models based on Kubernetes and Kubeflow for mobile agents. : Доктор філософії : spec.. 123 - Комп’ютерна інженерія : presented. 2024-04-05; popup.evolution: .; State University of information and communication technologies. – Київ, 0824U001527.
2 documents found

Updated: 2026-11-03